FAMILIAR

Every Dungeon Master deserves a Familiar.

An AI companion for the table you already run. It remembers your world, listens to your sessions, and whispers the right thing at the right moment — and stays silent the rest of the time.

One email when your invite is ready. Nothing else.

The innkeeper lied about the cellar. You wrote that down in Session 4.

An old idea

Every culture had one

Daimonion Greece

The voice that came to Socrates — it stopped him mid-step when he was about to err, and commanded nothing.

Genius Rome

The attendant spirit every Roman was born with, guiding a whole life.

Fylgja Iceland

The follower, animal-shaped, who kept a family's memory and luck.

Rāwī Arabia

The poet's companion whose one duty was to remember every line ever spoken.

Shikigami Japan

The summoned servant that watched, ran errands, and reported back.

Every table deserves one too.

Her brother's name was Aldric. He drowned at Blackreach.

What your Familiar does

It sits beside you, not between you

It remembers

Your whole world lives in its grimoire — every NPC, faction, debt, and sealed door, linked and searchable. Nothing you invent is ever lost again.

It listens

It transcribes your sessions as you play and harvests what happened into your world's history. Transcription runs on your own machine — your table's audio never leaves it.

It whispers

Mid-session, your Familiar murmurs what you need: the name you forgot, the thread you planted, the reveal whose moment has come.

Quiet — she's about to guess it.

Find Familiar

1st-level conjuration (ritual)

Casting time
1 minute
Range
Your table
Components
V, S, M (an email address)
Duration
Until dismissed

You gain the service of a familiar — a spirit that knows your world as well as you do. The beta opens soon, table by table.

One email when your invite is ready. Nothing else.